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Harvey Fong

Harvey Fong

27 May 2025
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2011 GDC Talk Levelshop

Here is my talk at the Game Developer's Conference in San Francisco. I developed the Levelshop tool during my time at Bioware. It was subsequently used at multiple Electronic Arts studios to help prototype several shipping games. While it ultimately didn't become a standard workflow, I&

By Harvey Fong 29 May 2025

2001 demo reel

This demo reel is over 20 years old, so please bear with the quality, as digital copying was quite new back then. This reel got me a job at Bioware in 2001. I was the main artist on most shots working primarily in Sidefx's Houdini ( and a tiny

By Harvey Fong 29 May 2025

Endorphin guide

Server * Win11 Install ** NetHasp_LM_Setup.exe ** sha256 5f0b70c0af3d36214fc97762e151a55de23cd66c67330e341566d9d96e3b6808 * Attach USB license dongle to Windows 11 VM server * Win11 Install ** HASPUserSetup.exe ** sha256 0ffae95d66ab99dca7dc47ae1a04040387880474ce3a606d028a21463d06deee Clients * Win11 Install ** HASPUserSetup.exe ** * Win11 Install ** installEndorphin2.7.1.exe ** sha256 efb60067feac738cd69d06db40839d79adc6b33f9c44532986aa7df9b6c43f0a * copy nethasp.ini

By Harvey Fong 04 May 2025

Compiling lpub3d

Lpub3d is an open source cross platform GUI application to create Lego brick instructions. I noticed that the program created intermediate images in a temp directory that were later composited into the final page. I posited that I could grab these midstream and use them as annotated image data for

By Harvey Fong 04 May 2025
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