Here is my talk at the Game Developer's Conference in San Francisco. I developed the Levelshop tool during my time at Bioware. It was subsequently used at multiple Electronic Arts studios to help prototype several shipping games. While it ultimately didn't become a standard workflow, I&
This demo reel is over 20 years old, so please bear with the quality, as digital copying was quite new back then. This reel got me a job at Bioware in 2001. I was the main artist on most shots working primarily in Sidefx's Houdini ( and a tiny
Server * Win11 Install ** NetHasp_LM_Setup.exe ** sha256 5f0b70c0af3d36214fc97762e151a55de23cd66c67330e341566d9d96e3b6808 * Attach USB license dongle to Windows 11 VM server * Win11 Install ** HASPUserSetup.exe ** sha256 0ffae95d66ab99dca7dc47ae1a04040387880474ce3a606d028a21463d06deee Clients * Win11 Install ** HASPUserSetup.exe ** * Win11 Install ** installEndorphin2.7.1.exe ** sha256 efb60067feac738cd69d06db40839d79adc6b33f9c44532986aa7df9b6c43f0a * copy nethasp.ini
Lpub3d is an open source cross platform GUI application to create Lego brick instructions. I noticed that the program created intermediate images in a temp directory that were later composited into the final page. I posited that I could grab these midstream and use them as annotated image data for